Integrating Computer
Technology into the Classroom
Title: Computer Technology -
Demonstrate Use of Mouse Functions
Learner Level: Appropriate for all
levels, however for beginners with no computer skills
Pre-Instruction:
Instructor should be familiar with the different mouse functions and the
proper way to hold and position the fingers on the mouse. Bookmark
www.jigzone.com and or other websites for “click and drag” exercise such
as Mouseaerobics at http://www.ckls.org/~crippel/computerlab/tutorials/mouse/page1.html
Duration: 15 minutes not including
interactive websites
Materials: Computer and Mouse
Objectives:
The
learner will correctly move the mouse pointer, click on the left mouse
button, double-click on the left mouse button, and click and drag an
icon.
Procedure:
-
Review components of the
computer. If the computers have not been “powered up”, have the
learners turn the systems on and login.
-
Ask learners if they have
used a mouse before and what difficulties they had using it.
-
Tell the learners that
the mouse allows them to provide input to the computer by pointing
to or clicking different areas on the screen.
-
Show learners the correct
way to position their fingers on the mouse. The thumb should rest
in the indented left side of the mouse, the index finger should rest
lightly on the left mouse button, the middle finger should rest
lightly on the right mouse button, and the ring finger and little
finger should be on the right side (not top) of the mouse.
-
Learners should learn to
click lightly and to hold the mouse still when clicking.
Move the mouse pointer:
-
Each learner needs to be comfortable with his/her hand on the
mouse.
-
Show the learners the correct way to position the hand on the mouse
as explained above.
-
Demonstrate on a computer (with all learners watching) how to move
the mouse pointer on the desktop. (Pointing means to
position the mouse pointer on an object without clicking a button.)
Move the mouse pointer over the different icons on the desktop (My
Computer, Microsoft Word, Recycle Bin, and Internet Explorer). You
can give as much explanation about each icon as seems appropriate at
the time.
-
Explain that if the pointer does not appear on the screen, the
learner should pick up the mouse and move it around before putting
it back on the mouse pad.
Practice:
Clicking the mouse:
-
Ask
the learners why the mouse is used. (The mouse allows a person to
get more information or make something appear on the screen.)
-
Explain that clicking means pressing and releasing the left mouse
button one time.
-
Demonstrate on the blank space of the desktop (with all learners
watching), how to “click” by gently pressing the left button on the
mouse and then releasing. Explain that nothing happens when they do
this because they are not clicking on an icon, menu, or any
button that will provide information.
-
Click on an icon to show the learners that the action highlights the
icon. Click back on the blank space on the desktop to show that the
icon is no longer highlighted.
Practice:
-
On
the blank space of the desktop, have learners take their index
fingers and click.
-
Have the learners click on an icon and then click on the blank space
of the desktop to “un-highlight” the icon.
Double-clicking
the mouse:
Practice:
Click and drag:
-
Click on an icon and show
the learners that by holding the index finger on the left button of
the mouse that they can drag (move) the icon to another location on
the desktop. Explain that they can continue to move the icon until
they release the mouse button.
-
Demonstrate moving
several icons around the screen and then move them back to their
original position.
Practice:
-
On the desktop, have
learners click on several icons and move them to different locations
on the screen.
-
As
an optional exercise, have the learners practice clicking and
dragging by going out to
www.jigzone.com and manipulate puzzle
pieces and the Mouseaerobics site at http://www.ckls.org/~crippel/computerlab/tutorials/mouse/page1.html.
Evaluation:
Have
each learner (individually) click and double -click the mouse on the
blank desktop. Observe each learner click and drag an icon on the desk
and then return the icon to its original position.
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